01 / Devlog, May 12 '24


GitHub: https://github.com/nebulousmango/Reverbs and https://github.com/nebulousmango/Far-Flung-v1

Document references:

  • Game design doc: link
  • Level document: link

This was an old project from December 2021 originally, but it was left unfinished when our semester ended and I was thinking of having another go. This is what it looks like at the moment:


And in play mode it looks like this in splitscreen:

The level design is broken in most places, and the character has unlimited jumping and goes out of bounds all the time. And the enemy AI has problems too because it just follows you wherever you go instead of sticking to its path. I'm thinking of starting this level over and fixing some of the art and so on, and re-evaluating the gameplay and mechanics.

The split-screen play is cool to see but I'll need to set it up all over because I don't remember what did what, and most of the code and tools in this project aren't mine. But I've uploaded a build of the initial version as a point of reference.


Files

Far Flung game design doc 5.9 MB
May 16, 2024
Far Flung level doc 982 kB
May 16, 2024
Far Flung v1_Win.zip 67 MB
May 12, 2024
Far Flung v1_Mac.zip 75 MB
May 15, 2024

Get Far Flung