04 / Devlog, Sep 17 '23: process
Afterthought Sunset » Devlog
Narrative
I rewrote most of the script, and wrote the narrative in three forms: one as back and forth dialogue between the two astronauts, Paloma (our protagonist) and Lucrezia (going by Luce). One as Paloma and the player-insert, a commanding voice that Paloma has materialised in her mind since beginning her space travels. The last form is in the second person, with Paloma's mind monster narrating.
Mechanics
I added a couple of new Twine functions that I hadn't used before. One of these functions was having multiple choices for the player-insert's responses to Paloma: three links would be presented. When the player clicked any of one of them, the other two would disappear and subsequent lines would be revealed.
Get Afterthought Sunset
Afterthought Sunset
Dusk on an awry planet.
Status | Released |
Author | sitara |
Genre | Interactive Fiction |
Languages | English |
More posts
- 05 / ColophonMay 11, 2024
- 03 / Twine script rework, Sep '23Sep 16, 2023
- 02 / Devlog, Feb 5 '21: processApr 24, 2021
- 01 / Twine scriptFeb 04, 2021