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Afterthought Sunset

Afterthought Sunset

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Devlog

  • 05 / Colophon
    May 11, 2024 by sitara
    This game was made with Twine Harlowe 3.3.8. This game uses— Typefaces Epilogue: https://fonts.google.com/specimen/Epilogue... Continue reading
  • 04 / Devlog, Sep 17 '23: process
    September 16, 2023 by sitara
    Narrative I rewrote most of the script, and wrote the narrative in three forms: one as back and forth dialogue between the two astronauts, Paloma (our protagonist) and Lucrezia (going by Luce). One as... Continue reading
  • 03 / Twine script rework, Sep '23
    September 16, 2023 by sitara
    bzzt. > Are you there? bzzmm! > Hello? - I'm here. > For a minute, I thought... - I'm climbing out, one second. > Careful. - This is such a—why are we doing this? We have food on board. > I'll kill... Continue reading
  • 02 / Devlog, Feb 5 '21: process
    April 24, 2021 by sitara
    This game was made with Twine, and uses the Harlowe 3.2.1 format. Narrative structure This story uses a linear narrative without any alternative outcomes. so clicking on the link at the end of a passa... Continue reading
  • 01 / Twine script
    February 04, 2021 by sitara
    1
    *bzzzt* ~ Are you there? Are you awake? *bzzmm* ~ Hello? > I'm here. ~ It's safe to climb out. I've been outside for a couple of minutes and there's nothing here. > Where are you? ~ I'm standing on th... Continue reading
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