01 / Devlog, Sep 16 '21
Bouba-Kiki » Devlog
GitHub: https://github.com/nebulousmango/Bouba-Kiki
Document references:
- Game design doc: link
- This mechanic is in the style of a hyper-casual game: a procedurally generated song could make an infinite mode possible, and players can watch ads to continue playing after failing.
- Puzzle games were 2020’s most popular genre: this mechanic is a basic matching puzzle that can be made more or less difficult by increasing the rotation and shrinking speeds.
- Live operations could involve adding music that’s newly popular in the countries with the biggest markets.
- Rewarded videos: watch a video to continue a failed level
- Interstitial ads: autoplaying video ads between levels
- In-app purchases: buy bundles of in-game currency at different price points with real money. In-game currency is also earned by completing levels and is used to:
- buy new songs
- buy new instruments
- Pay to remove ads: one-time payment to get rid of interstitials
- Input: one-finger taps on the screen
- Mechanic:
- Tap the shape that matches the one in the centre of the screen
- The level fails if you tap anything that’s not the correct shape
- The level ends when the timer runs out
- Challenges:
- Find and tap on the object with the correct colour and shape before the timer runs out
- Dynamics: after each correct tap, the shape in the centre is replaced with a new one
- Procedural generation:
- Replace shape in the centre with a new shape (one out of eighteen possible shapes)
- Reduce timer length with every 5 correct taps
- Age: young children (ages 5 to 10) and older people (a mode without timers could appeal to people with slow reaction times)
- Genre: uses “twitch” gameplay, which requires quick and reflexive reactions. Gameplay also speeds up as the player makes progress. Uses a simple puzzle mechanic, which is one of the most popular genres in mobile games
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