05/ Devlog, May 29 '24
GitHub: https://github.com/nebulousmango/Bouba-Kiki
Document references:
- Game design doc: link
Falling shape level
It took me half a day, but I finally got the code to work! This forum post had a snippet that worked perfectly. The usual OnTriggerEnter2D functions didn't work for detecting the Player object coming into contact with the spinning smaller ones because of the way the Player object is placed on screen.
Drop-and-merge level
I've begun work on a fourth game mode that I'm trying out more as a dev exercise than a design one. It's a variation of the watermelon game (where you merge falling shapes), with the addition of shapes that pop the round ones.
Most of this level is done! Behind the scenes looks like this. All that's left is the merge mechanic and the score-keeping.
And the shapes look nice in play:
Get Bouba-Kiki
Bouba-Kiki
Stay sharp and saturated.
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