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When Yema Unspooled
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Devlog
Devlog, May 4 '24
May 04, 2024
by
sitara
Github: https://github.com/nebulousmango/When-Yema-Unspooled The WebGL build uses the Better Minimal WebGL tool by Sean. I made a few art and UI changes: And another map:...
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Devlog, Sep 17 '23
September 17, 2023
by
sitara
Github: https://github.com/nebulousmango/When-Yema-Unspooled Narrative Locations: Characters: Yema's narrative structure remains the same. I made some minor corrections in the text here and there. Art...
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Colophon
January 13, 2023
by
sitara
Github: https://github.com/nebulousmango/When-Yema-Unspooled This game uses— Images Rice-field in Suizu, 1951: woodblock print by Toshi Yoshida Photograph of stone temple east of the village of Para...
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Devlog, Feb 19 '21: Unity process
April 25, 2021
by
sitara
GitHub: https://github.com/nebulousmango/Spool-of-Fancy Each scene uses the same set of UI and audio elements: text and buttons for UI, and background sounds and button SFX for audio. The buttons have...
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Devlog, Feb 19 '21: postmortem
April 22, 2021
by
sitara
GitHub: https://github.com/nebulousmango/Spool-of-Fancy Things that could've been done differently: Using a tool like Fungus would've made scene management more efficient. I ended up making a separate...
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Narrative guide
February 18, 2021
by
sitara
Protagonist Our protagonist is a young child named Yema, who’s spent all her life in a small, tightly-knit complex of homes at the edge of a small town. Yema has a restraint that she’s conscious o...
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Game design doc
February 18, 2021
by
sitara
Game overview Brief Yema finds herself unattended at home one morning, and seizes this opportunity to sneak out and explore the world outside. But there’s a catch: as she gets further away from her...
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