Devlog, Feb 19 '21: Unity process
GitHub: https://github.com/nebulousmango/Spool-of-Fancy
Each scene uses the same set of UI and audio elements: text and buttons for UI, and background sounds and button SFX for audio.
The buttons have two functions when clicked, one to load a new scene and the other to play a page flip sound effect.
Loading new scenes is handled by a ButtonManager script, and the names of the scenes are added in the inspector. StartMenu in the S_Level Three slot is the same for all scenes and is used by the artefact button that takes you back to the main menu.
One scene uses a FrogManager script and another uses a LizardManager script. Both scripts change a bool value to true when they're run, and the EndingManager loads different scenes at the end of the story depending on which bools are true.
A game object with an Audio Source component plays background sounds on awake in every scene.
Get When Yema Unspooled
When Yema Unspooled
Yema untethers towards the sea.
Status | Released |
Author | sitara |
Genre | Interactive Fiction |
Languages | English |
More posts
- Devlog, May 4 '241 day ago
- Devlog, Sep 17 '23Sep 17, 2023
- ColophonJan 13, 2023
- Devlog, Feb 19 '21: postmortemApr 22, 2021
- Narrative guideFeb 18, 2021
- Game design docFeb 18, 2021