02 / Devlog, Nov 3 '23


Made some changes to the spec!





  • Pong mechanics:
    • A spark bouncing between the speech bubbles, behaving as the ball.
    • NPC and player’s speech bubbles, used as the paddles. They’re moved on the vertical axis to hit the spark back and forth.
  • Point system:
    • If the player or the NPC misses the spark, the other side gains a point.
    • If the player says the wrong thing, they lose points.
  • Win and fail states:
    • The game ends with the player winning if they reach the end of the conversation without their score becoming zero.
    • If their score reaches zero, the conversation fails and the player begins again.













Animation references:


Get All Filler No Killer